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RSCRevived player reference

Quest & Skill Guides

Every quest has a complete on-site walkthrough: where to start, what to pack, the route to take, and the reward. Rune Mysteries and Runecraft use this server's live rules.

50Classic quests
1Custom unlock quest
A–ZSearchable helper
Members mini-quest

Mage Arena

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Complete Kolodion's battle-mage trial, choose one god, then train each god spell inside the arena before it can be used elsewhere.

  1. Bring a Magic level of 60 or higher and speak with Kolodion at the Mage Arena.
  2. Defeat Kolodion's five forms with magic. The arena disables melee combat for the trial.
  3. Use the magical pool, pray at the Saradomin, Guthix, or Zamorak stone, then speak to the Chamber Guardian for the matching staff.
  4. Cast that god's spell 100 times inside Mage Arena. The count is tracked separately for each spell; at 100 casts, it works outside the arena.

Choose carefully: the server allows only one sacred god cape in your inventory or bank at a time. Equip the matching cape and staff when using Charge; it doubles the matching god spell's damage for its duration.

Classic Mage Arena reference
RSCRevived custom skill

Runecraft

Custom content

Runecraft is enabled on RSCRevived. Finish Rune Mysteries first; every altar blocks both entry and binding until the quest is complete.

  1. Talk to the Duke of Lumbridge, take his air talisman to Sedridor, deliver Sedridor's package to Aubury, then bring Aubury's notes back to Sedridor.
  2. After the quest, Sedridor or Aubury can teleport you to the Rune Essence mine. Mine rune essence with a pickaxe; each piece gives 20 Mining XP.
  3. Use Locate on a talisman to get its ruins' direction. Carry its matching talisman to enter the ruins, then bind all carried essence at the altar.
  4. Each altar needs its matching talisman and Runecraft level. Elemental rune multipliers scale with level; Cosmic, Chaos, and Nature become double at 59, 74, and 91 respectively.

Wilderness altars: Chaos and Blood sanctuaries are private. Normal teleports are sealed inside; use the sanctuary exit portal to leave, which places you at a nearby shifting safe point.

Runecrafting cape — two Atlas features: (1) use inventory Recall to choose one of up to three most recently saved safe altar interiors; a successful recall starts a 10-minute cooldown, and (2) use Examine to view your lifetime runes crafted and saved altars. The Atlas cannot be used while fighting, in the Wilderness, or inside a private Wilderness sanctuary, and Chaos, Death, and Blood altars are never saved. The cape also provides its normal +6 Armour bonus while worn.

Runecraft progression

Altar Levels & Essence Value

XP is per essence bound
RuneLevelXPRuins location
Air120South of Falador, near the Crafting Guild
Mind222North of Falador, near Ice Mountain
Water524South of Lumbridge, by the Al Kharid road
Earth926North-east of Varrock
Fire1428North of Al Kharid, near the Duel Arena
Body2030South-west of Edgeville, near Barbarian Village
Cosmic2732Southern Zanaris
Chaos3534Wilderness north of Edgeville
Nature4436Karamja, north-west of Shilo Village
Law5438Entrana
Death6540By the Necromancer south of Ardougne
Blood7742West side of the Wilderness Graveyard
Soul9044East of Varrock, near the Lumber Yard
RSCRevived mastery rewards

Skill Cape Perks

Reach level 99 in a skill to receive its mastery cape. Perks activate only while the matching cape is equipped, custom sprites are enabled, and the account is not using OpenPK rules.

Level 99 required

Receiving a cape: your first cape is placed in your inventory, or your bank if the inventory is full. It is never dropped on the ground. Skill masters can sell replacement capes where available; the usual replacement price is 99,000 coins. Keep the current RSCRevived client installed so a newly earned cape can be delivered.

CapeLive perkImportant notes
Attack35% chance to reroll a missed melee accuracy roll.Can turn an otherwise missed melee attack into a hit.
Defense35% chance to halve successful incoming damage.Applies to the classic combat formula.
Strength35% chance to trigger its hit bonus.On hits at least half of max damage, the bonus adds 20% of max damage.
HitsFood can restore 0, 2, 4, or 6 extra hitpoints.The bonus is capped at your maximum hitpoints.
Ranged10% chance for a double-shot effect.Supported ranged attacks use the cape's extra-shot damage behavior.
PrayerBone burying restores extra prayer points.Normal/bat bones +1, big bones +2, dragon bones +4, capped at maximum prayer.
Magic10% chance to cast without consuming runes.Only the matching equipped Magic cape activates it.
CookingCooking action timer is about 30% faster.It does not reduce the burn chance.
Woodcutting35% chance the tree does not fall or deplete.Lets the current tree stay available on a successful cape roll.
Fletching20% chance to double supported output.Applies to supported arrowhead and pearl-bolt recipes, with matching extra XP.
FishingFishing Trawler catch amount is multiplied by 1.5.Operate the cape for a Fishing Guild-area teleport; it starts with 10 shark charges and can be recharged with raw sharks.
FiremakingFires last longer.Normal fires last twice as long; the custom path can use the right-click Combust option to light a temporary fire without logs where placement and sunlight allow.
CraftingRight-click Teleport to the Crafting Guild.It can replace the brown apron for guild entry, but the level 40 Crafting requirement still applies.
Smithing25% chance to use half the usual coal.Applies to coal-requiring smelts.
Mining8% chance to receive a second ore or resource.The successful extra-resource roll also applies the matching Mining XP bonus.
Herblaw10% chance to save an ingredient.Supported mixes can save the herb or secondary ingredient.
AgilitySupported shortcuts are guaranteed to succeed.The cape's right-click teleport goes to the Yanille agility dungeon, but the teleport can still randomly trip for 1 damage.
Thieving15% chance to turn a failed pickpocket into a success.Only failed pickpocket attempts are rerolled.
RunecraftRecall: choose one of up to three recently saved safe altar interiors. Examine: view lifetime runes crafted and saved altars.Recall has a 10-minute cooldown and is blocked in combat, the Wilderness, and private Wilderness sanctuaries; Chaos, Death, and Blood altars are excluded. The worn cape also gives +6 Armour.
Quest helper

Find a Quest

Search names, quest starters, preparation, full walkthrough steps, or rewards. Results are ordered alphabetically, ignoring “The”.

51 quests shown

Biohazard Elena, East Ardougne (after Plague City). Members Intermediate

Start here

Elena, East Ardougne (after Plague City).

Prepare

  • Plague City completed
  • A little inventory space
  • Food for the return trip

Reward

3 Quest Points, access progression through West Ardougne.

Full walkthrough

  1. Begin with Elena after completing Plague City, then ask about the mourner blockade and the water supply.
  2. Visit the marked plague-water points and collect the samples Elena asks for without mixing them up.
  3. Take the samples to the chemist for testing and learn which one proves the plague story is false.
  4. Use the test result to get past the Head Mourner's cover story and obtain the access you need.
  5. Return to Elena and then report the finished investigation to complete the quest.
Complete on-site RSCRevived walkthrough
Black Knight's Fortress Sir Amik Varze in the White Knights' Castle, Falador. Free Intermediate

Start here

Sir Amik Varze in the White Knights' Castle, Falador.

Prepare

  • Cabbage (not the cabbage patch inside Draynor Manor)
  • Iron chainbody
  • Bronze medium helmet
  • Food if your combat level is low

Reward

3 Quest Points and coins.

Full walkthrough

  1. Speak to Sir Amik Varze in the White Knights' Castle and accept his request to investigate the Black Knights.
  2. Bring an iron chainbody and bronze medium helmet, then use the cabbage as the key item for the final sabotage.
  3. Travel north-west of Falador to the Black Knights' Fortress. Use the disguise and the side entrance to work your way up.
  4. Find the meeting room, listen to the witch's plan, and locate the cauldron used for the secret weapon.
  5. Put the cabbage into the cauldron to ruin the potion, then return to Sir Amik Varze for your reward.
Complete on-site RSCRevived walkthrough
Clock Tower Brother Kojo at the Clock Tower south of East Ardougne. Members Beginner

Start here

Brother Kojo at the Clock Tower south of East Ardougne.

Prepare

  • Food for the dungeon routes
  • A spare inventory slot for each cog

Reward

1 Quest Point and coins.

Full walkthrough

  1. Talk to Brother Kojo at the Clock Tower south of East Ardougne and offer to repair the clock.
  2. Enter the tower and use each coloured route to find the matching cog. Search the side rooms rather than only following the central stairs.
  3. Bring the red, blue, black, and white cogs back to the clock mechanism as you find them.
  4. Fit all four cogs into the mechanism until the clock starts moving again.
  5. Speak to Brother Kojo once the mechanism is repaired to finish.
Complete on-site RSCRevived walkthrough
Cook's Assistant The Cook in Lumbridge Castle kitchen. Free Beginner

Start here

The Cook in Lumbridge Castle kitchen.

Prepare

  • Pot or bucket for milk
  • An egg
  • A pot of flour

Reward

1 Quest Point and Cooking experience.

Full walkthrough

  1. Talk to the Cook in Lumbridge Castle kitchen and agree to collect ingredients for the Duke's birthday cake.
  2. Get an egg from a chicken coop and milk from a dairy cow using a bucket or pot.
  3. Pick wheat, take it to a windmill, operate the mill, and collect the flour in a pot.
  4. Return to the Lumbridge kitchen with the egg, bucket of milk, and pot of flour.
  5. Give all three ingredients to the Cook to complete the quest.
Complete on-site RSCRevived walkthrough
Demon Slayer Gypsy Aris in Varrock Square. Free Intermediate

Start here

Gypsy Aris in Varrock Square.

Prepare

  • A combat setup and food
  • Inventory space for Silverlight's pieces

Reward

3 Quest Points and Silverlight.

Full walkthrough

  1. Speak to Gypsy Aris in Varrock Square and ask about the demon prophecy so you learn Delrith's true name.
  2. Talk to Sir Prysin in Varrock Palace and agree to recover Silverlight, the sword needed to fight Delrith.
  3. Collect the three keys from the palace, the wizards' tower, and the guard route, then open the chest in the palace.
  4. Take Silverlight to the stone circle south of Varrock and begin the ritual when you are ready to fight.
  5. Defeat Delrith with Silverlight and choose the correct dialogue name during the encounter.
Complete on-site RSCRevived walkthrough
Digsite The Examiner at the Digsite east of Varrock. Members Intermediate

Start here

The Examiner at the Digsite east of Varrock.

Prepare

  • 10 Agility and 25 Thieving
  • Trowel, rock pick, specimen brush, and specimen tray from the digsite
  • Food for the lower dig

Reward

2 Quest Points, Mining experience, and Digsite access.

Full walkthrough

  1. Speak to the Examiner at the Digsite east of Varrock and take the three qualification tests until you receive a permit.
  2. Collect a trowel, rock pick, specimen brush, and specimen tray from the Digsite workers; keep them with you.
  3. Use the tools on the relevant excavation areas to collect and identify the finds needed for the research progression.
  4. Follow the workman and winch clues to open the deeper part of the site, using your Agility and Thieving requirements where needed.
  5. Recover the ancient talisman, finish the examination, and report back to the Examiner.
Complete on-site RSCRevived walkthrough
Doric's Quest Doric north of Falador, beside his anvils. Free Beginner

Start here

Doric north of Falador, beside his anvils.

Prepare

  • 6 clay
  • 4 copper ore
  • 2 iron ore
  • Pickaxe if collecting the ore yourself

Reward

1 Quest Point, coins, Mining experience, and Doric's anvils.

Full walkthrough

  1. Talk to Doric north of Falador and ask to use his anvils.
  2. Bring exactly 6 clay, 4 copper ore, and 2 iron ore; the Dwarven Mine has all three close to its entrance.
  3. If you are mining the materials, bring a pickaxe and stay near the entrance to avoid the deeper scorpions.
  4. Give all of the ores to Doric in one visit.
  5. Collect the reward and use Doric's anvils whenever you need them.
Complete on-site RSCRevived walkthrough
Dragon Slayer The Guildmaster in the Champions' Guild. Free Advanced

Start here

The Guildmaster in the Champions' Guild.

Prepare

  • 32 Quest Points to enter the Champions' Guild
  • Anti-dragon shield
  • 3 planks and 12 nails for the ship
  • Strong food, armour, and a combat plan for Elvarg

Reward

2 Quest Points, Slayer experience, and permission to buy rune platebodies.

Full walkthrough

  1. Start with the Champions' Guildmaster after reaching 32 Quest Points, then speak to Oziach west of Edgeville about rune platebodies.
  2. Collect map piece one from Melzar's Maze by defeating the required key-holders in sequence, ending with the lesser demon chest.
  3. Take the Oracle's requested items to Ice Mountain for map piece two, then use Telekinetic Grab on the Port Sarim jail map piece.
  4. Get the anti-dragon shield from the Duke of Lumbridge, show Ned the completed map, and bring 3 planks plus 12 nails to repair the Lady Lumbridge.
  5. Sail to Crandor, follow the dungeon route to Elvarg, and fight with the anti-dragon shield equipped. After the kill, use the Karamja wall shortcut to leave.
Complete on-site RSCRevived walkthrough
Druidic Ritual Kaqemeex at the stone circle north of Taverley. Members Beginner

Start here

Kaqemeex at the stone circle north of Taverley.

Prepare

  • Raw bear meat
  • Raw chicken
  • Raw rat meat
  • Raw beef

Reward

4 Quest Points and access to Herblaw.

Full walkthrough

  1. Talk to Kaqemeex at the stone circle north of Taverley and agree to help restore the ritual.
  2. Visit Sanfew in Taverley and learn the four raw meats he needs: bear, chicken, rat, and beef.
  3. Collect one of each raw meat; do not cook them.
  4. Give the full set to Sanfew in the herb shop.
  5. Return to Kaqemeex at the stone circle to complete the ritual and unlock Herblaw.
Complete on-site RSCRevived walkthrough
Dwarf Cannon Captain Lawgof, north of the Fishing Guild. Members Intermediate

Start here

Captain Lawgof, north of the Fishing Guild.

Prepare

  • A combat setup and food
  • Space for cannon parts

Reward

1 Quest Point and permission to use dwarf multicannons.

Full walkthrough

  1. Speak to Captain Lawgof at the dwarf outpost near the Coal Trucks and agree to help defend it.
  2. Take the six railings he gives you to the damaged fence and search each broken section to repair it. Failed repairs can damage you.
  3. Return to Lawgof after every section has been repaired.
  4. Follow his next task into the nearby cave, deal with the giant bat threat, and recover the cannon components.
  5. Bring the components back to Lawgof and complete his cannon demonstration.
Complete on-site RSCRevived walkthrough
Ernest the Chicken Veronica outside Draynor Manor. Free Beginner

Start here

Veronica outside Draynor Manor.

Prepare

  • Spade
  • Poison
  • Fish food

Reward

4 Quest Points and coins.

Full walkthrough

  1. Talk to Veronica outside Draynor Manor and offer to find Ernest.
  2. Enter the manor, collect the spade, fish food, and poison, and combine the poison with the fish food.
  3. Use the poisoned fish food on the fountain to distract the fish and retrieve the pressure gauge.
  4. Search the manor for the rubber tube and oil can, then use the basement lever puzzle to reach Professor Oddenstein.
  5. Give the three machine parts to Oddenstein, restore Ernest, and return to Veronica.
Complete on-site RSCRevived walkthrough
Family Crest Dimintheis in south-east Varrock. Members Advanced

Start here

Dimintheis in south-east Varrock.

Prepare

  • 40 Mining, 40 Smithing, 40 Crafting, and 59 Magic
  • Strong food and combat gear
  • A family-crest-sized amount of inventory space

Reward

1 Quest Point, smithing/crafting benefits, and Family Crest gauntlets.

Full walkthrough

  1. Speak to Dimintheis in south-east Varrock and accept the task of reuniting his three sons and their crest pieces.
  2. Visit Avan in Al Kharid, Johnathon in the Jolly Boar Inn, and Caleb in the Cooks' Guild; each gives a different challenge.
  3. Bring combat supplies for the Chronozon fight, then complete the ore, smithing, crafting, and magic tasks required by the brothers.
  4. Recover every crest piece and return the complete crest to Dimintheis.
  5. Choose which special family gauntlets to have prepared and keep the quest reward safe.
Complete on-site RSCRevived walkthrough
Fight Arena Lady Servil in the north-east of East Ardougne. Members Advanced

Start here

Lady Servil in the north-east of East Ardougne.

Prepare

  • Strong combat gear and high-healing food
  • Teleports for Ardougne if available

Reward

2 Quest Points and combat experience rewards.

Full walkthrough

  1. Talk to Lady Servil north-east of the Khazard Fight Arena and agree to rescue her family.
  2. Search the fight-arena town for a Khazard helmet and chainmail, equip them, and enter the prison area as a guard.
  3. Speak to Jeremy through his cell gate, then get the north prison guard a Khali brew from the south-east bartender to obtain the cell keys.
  4. Free Jeremy, enter the arena, and prepare for the scorpion, ogre, and Bouncer encounters. Heal fully before each one.
  5. Rescue the remaining Servils, defeat the final arena threat, and return to Lady Servil.
Complete on-site RSCRevived walkthrough
Fishing Contest The Mountain Dwarf west of White Wolf Mountain. Members Beginner

Start here

The Mountain Dwarf west of White Wolf Mountain.

Prepare

  • 10 Fishing
  • Spade
  • Garlic
  • Coins for the contest entry

Reward

1 Quest Point and access through the White Wolf Mountain pass.

Full walkthrough

  1. Speak to the Mountain Dwarf west of White Wolf Mountain and pay the contest entry fee.
  2. Ask the other contestants and the nearby locals which bait the winning trout requires.
  3. Use a spade to obtain the correct red vine worms and use garlic to deal with the hostile participant blocking the route.
  4. Fish the competition trout with the special bait, then show it to the contest judge.
  5. Collect the trophy and use the newly opened mountain pass.
Complete on-site RSCRevived walkthrough
Gertrude's Cat Gertrude west of Varrock. Members Beginner

Start here

Gertrude west of Varrock.

Prepare

  • Bucket of milk
  • Raw sardine
  • 100 coins

Reward

1 Quest Point, a kitten, and cats as a repeatable activity.

Full walkthrough

  1. Talk to Gertrude west of Varrock and accept the search for Fluffs.
  2. Bring a bucket of milk, a raw sardine, and 100 coins before visiting the Varrock lumber yard.
  3. Talk to the children near the yard, then use the milk and sardine to lure Fluffs down from the upper area.
  4. Search the crates and building around the yard until you find the kittens as well.
  5. Return Fluffs and the kittens to Gertrude to receive your first kitten.
Complete on-site RSCRevived walkthrough
Goblin Diplomacy General Bentnoze or General Wartface in Goblin Village. Free Beginner

Start here

General Bentnoze or General Wartface in Goblin Village.

Prepare

  • 3 goblin mails
  • Red, yellow, and blue dye ingredients
  • A few coins for dyes

Reward

5 Quest Points, coins, and a gold bar.

Full walkthrough

  1. Speak to Generals Bentnoze and Wartface in Goblin Village until they ask for a better armour colour.
  2. Collect three goblin mails and the ingredients for red, yellow, and blue dyes.
  3. Use Aggie in Draynor Village to make the dyes, then dye the goblin mails to create the requested colour variations.
  4. Show the generals the colours in turn and keep asking what they think until the argument is settled.
  5. Collect the reward once the generals agree on their new look.
Complete on-site RSCRevived walkthrough
The Grand Tree King Narnode Shareen in the Tree Gnome Stronghold. Members Advanced

Start here

King Narnode Shareen in the Tree Gnome Stronghold.

Prepare

  • 25 Agility
  • Strong combat gear and food for a black demon
  • A way to travel to the Gnome Stronghold

Reward

5 Quest Points, Attack experience, and Gnome Stronghold travel access.

Full walkthrough

  1. Speak to King Narnode Shareen in the Grand Tree and accept the investigation into the tree's illness.
  2. Question the gnomes, especially Glough, and follow the clues to the glider and the hidden lower sections of the tree.
  3. Use the supplied evidence to expose the plot and gain access to the black demon route.
  4. Defeat the black demon with food and a safe combat plan, then retrieve the final proof.
  5. Report to King Narnode to cure the tree and unlock the travel reward.
Complete on-site RSCRevived walkthrough
The Hazeel Cult Ceril Carnillean in East Ardougne. Members Intermediate

Start here

Ceril Carnillean in East Ardougne.

Prepare

  • A little combat food
  • Space for evidence and quest items

Reward

1 Quest Point and route-dependent rewards.

Full walkthrough

  1. Speak to Ceril Carnillean in East Ardougne about the strange events at his estate.
  2. Search the estate and the nearby river area until you find evidence leading to the Hazeel cult.
  3. Choose one side before progressing: protect Ceril's family or work with the cult. The choice changes your route and reward.
  4. Complete the evidence, key, and ritual tasks for the side you chose.
  5. Return to the relevant quest NPC to receive the outcome and complete the quest.
Complete on-site RSCRevived walkthrough
Hero's Quest Achietties outside the Heroes' Guild, north of Taverley. Members Advanced

Start here

Achietties outside the Heroes' Guild, north of Taverley.

Prepare

  • 56 Quest Points
  • Lost City, Merlin's Crystal, and Shield of Arrav completed
  • 50 Mining, 53 Fishing, 53 Cooking, and 25 Herblaw
  • A Shield of Arrav partner in the opposing gang

Reward

1 Quest Point and access to the Heroes' Guild.

Full walkthrough

  1. Talk to Achietties outside the Heroes' Guild after meeting the quest, skill, and quest-point requirements.
  2. Arrange a partner from the opposite Shield of Arrav gang before collecting the Firebird feather halves; this quest cannot be finished alone.
  3. Obtain ice gloves from the Ice Queen route, then use them to collect the Firebird feather on Entrana.
  4. Complete the master-thief armband and lava-eel branches: obtain an oily fishing rod, catch and cook the lava eel, and finish the Brimhaven tasks.
  5. Bring the Firebird feather, cooked lava eel, and master thief armband to Achietties for Heroes' Guild access.
Complete on-site RSCRevived walkthrough
The Holy Grail King Arthur in Camelot Castle. Members Intermediate

Start here

King Arthur in Camelot Castle.

Prepare

  • Merlin's Crystal completed
  • Excalibur
  • Food and a combat setup

Reward

2 Quest Points and Prayer experience.

Full walkthrough

  1. Speak to King Arthur in Camelot after completing Merlin's Crystal and accept the Grail search.
  2. Follow the knight clues through the Entrana and Keep Le Faye routes; use Excalibur when the quest specifically calls for it.
  3. Reach the Fisher Realm and speak to its inhabitants to learn how to cross the realm and find the Grail.
  4. Complete the trials and defeat Sir Mordred when the route leads you back to the final confrontation.
  5. Return the Grail to King Arthur to finish the quest.
Complete on-site RSCRevived walkthrough
Imp Catcher Wizard Mizgog on the top floor of the Wizards' Tower. Free Beginner

Start here

Wizard Mizgog on the top floor of the Wizards' Tower.

Prepare

  • Black bead
  • Red bead
  • White bead
  • Yellow bead

Reward

1 Quest Point, Magic experience, and an amulet of accuracy.

Full walkthrough

  1. Talk to Wizard Mizgog on the top floor of the Wizards' Tower.
  2. Collect one black, red, white, and yellow bead from imps. Keep any bead you find rather than selling it.
  3. Check your inventory before returning: all four colours must be present.
  4. Give the complete set to Mizgog.
  5. Collect the Magic experience and amulet of accuracy reward.
Complete on-site RSCRevived walkthrough
Jungle Potion Trufitus in Tai Bwo Wannai on Karamja. Members Intermediate

Start here

Trufitus in Tai Bwo Wannai on Karamja.

Prepare

  • Food and antidotes for Karamja
  • Machete/axe for jungle travel
  • Inventory room for the herb sequence

Reward

1 Quest Point and Herblaw experience.

Full walkthrough

  1. Speak to Trufitus in Tai Bwo Wannai and accept his request to prepare a tribal potion.
  2. Bring jungle-travel supplies and collect the first herb he names, then return before searching for the next one.
  3. Follow the successive herb clues through the Karamja jungle; use a machete or a safe route instead of forcing through dangerous paths.
  4. Give each prepared herb to Trufitus in the requested order.
  5. Complete the final ritual dialogue with Trufitus.
Complete on-site RSCRevived walkthrough
The Knight's Sword The Squire in the White Knights' Castle, Falador. Free Intermediate

Start here

The Squire in the White Knights' Castle, Falador.

Prepare

  • Redberry pie
  • 2 iron bars
  • Pickaxe
  • A way to make or buy a blurite sword

Reward

1 Quest Point and Smithing experience.

Full walkthrough

  1. Talk to the Squire in Falador's White Knights' Castle and offer to replace the missing sword.
  2. Bring a redberry pie to Thurgo, the imcando dwarf south of Port Sarim, so he will help.
  3. Obtain the sword portrait from the Squire, show it to Thurgo, and collect 2 iron bars.
  4. Bring a pickaxe into the Ice Cave, mine blurite ore from the mine section, and return it to Thurgo.
  5. Take Thurgo's finished sword to the Squire.
Complete on-site RSCRevived walkthrough
Legend's Quest The Legends' Guild guards north-east of East Ardougne. Members Advanced

Start here

The Legends' Guild guards north-east of East Ardougne.

Prepare

  • 107 Quest Points
  • Hero's Quest, Family Crest, Waterfall Quest, Shilo Village, and Underground Pass completed
  • 50 Agility
  • Rope, water-filled vial, cut gems, Soul/Mind/Earth/Law runes
  • High-level food, anti-poison, and combat supplies

Reward

4 Quest Points, four selectable experience rewards, and Legends' Guild access.

Full walkthrough

  1. Meet the Legends' Guild requirements, talk to the guild guards, and ask Sir Radimus Erkle how to become a member. Take the Radimus scrolls and machete.
  2. Pack charcoal, papyrus, a rope, a water-filled vial, the required cut gems and runes, plus anti-poison and several food supplies before travelling to Karamja.
  3. Map each required jungle square with the Radimus scrolls, then follow the native and cave clues without discarding any quest items.
  4. Complete the bull-roarer, totem, crystal, holy-water, and Yommi-tree sections in order; bank only items you are certain the next stage does not need.
  5. Defeat the final guardians, return to the Legends' Guild, and choose your four experience rewards.
Complete on-site RSCRevived walkthrough
Lost City The adventurers in Lumbridge Swamp. Members Intermediate

Start here

The adventurers in Lumbridge Swamp.

Prepare

  • A hatchet
  • Food and combat gear for the tree spirit
  • A weapon you can use in the spirit's clearing

Reward

3 Quest Points and access to Zanaris.

Full walkthrough

  1. Talk to the adventurers in Lumbridge Swamp and ask about the lost city.
  2. Enter the swamp clearing with a hatchet and prepare to fight the tree spirit. It is safer to bring food and a weapon you can use in the clearing.
  3. After the tree spirit is defeated, cut a dramen branch from the tree in the clearing.
  4. Use a knife on the branch to make a dramen staff.
  5. Wield the staff and enter the shed in Lumbridge Swamp to reach Zanaris.
Complete on-site RSCRevived walkthrough
Merlin's Crystal King Arthur in Camelot Castle. Members Intermediate

Start here

King Arthur in Camelot Castle.

Prepare

  • Excalibur is obtained during the quest
  • A helper player for the ship distraction step
  • Food for the Keep Le Faye route

Reward

6 Quest Points and Excalibur.

Full walkthrough

  1. Speak to King Arthur in Camelot and agree to help free Merlin.
  2. Investigate the knights, the witch, and the Port Sarim ship until you have the route to Keep Le Faye. A helper player is needed to distract the ship crew.
  3. Obtain Excalibur from the Lady of the Lake and use it during the crystal investigation.
  4. Find the crystal's weakness, travel to the correct location, and break the prison holding Merlin.
  5. Return to King Arthur after Merlin is free.
Complete on-site RSCRevived walkthrough
Monk's Friend Brother Omad at the monastery north-east of Ardougne. Members Beginner

Start here

Brother Omad at the monastery north-east of Ardougne.

Prepare

  • A jug of wine
  • Logs
  • A little food for the route

Reward

1 Quest Point and Woodcutting experience.

Full walkthrough

  1. Talk to Brother Omad at the monastery north-east of Ardougne and offer to help with the children's party.
  2. Bring a jug of wine for the cooks; purchase one if you do not already have it.
  3. Bring logs for the party fire and place them where Brother Omad directs.
  4. Check that both the wine and the fire tasks are complete.
  5. Speak to Brother Omad again to finish the quest.
Complete on-site RSCRevived walkthrough
Murder Mystery The Sinclair Mansion north of East Ardougne. Members Intermediate

Start here

The Sinclair Mansion north of East Ardougne.

Prepare

  • Inventory room for clues
  • Patience to compare alibis and evidence

Reward

3 Quest Points and coins.

Full walkthrough

  1. Start at the Sinclair Mansion north of East Ardougne and agree to investigate Lord Sinclair's murder.
  2. Speak to every suspect and write down each alibi before deciding who is lying.
  3. Search the mansion, grounds, and shed for physical clues, then compare every clue against the suspect statements.
  4. Use the poison, weapon, and time evidence together; do not accuse anyone until all three agree on one suspect.
  5. Present the final accusation and the supporting evidence to the estate staff.
Complete on-site RSCRevived walkthrough
Observatory Quest The Observatory Professor west of Castle Wars. Members Intermediate

Start here

The Observatory Professor west of Castle Wars.

Prepare

  • Bronze bar
  • Molten glass
  • Plank
  • Food for the goblin route

Reward

2 Quest Points and a constellation-based experience reward.

Full walkthrough

  1. Speak to the Observatory Professor west of Castle Wars and agree to repair the observatory.
  2. Bring the repair materials: a bronze bar, molten glass, and a plank.
  3. Enter the goblin cave and work through its routes to retrieve the missing pieces for the telescope.
  4. Repair the telescope and use it to view your assigned constellation.
  5. Talk to the Professor for the constellation-specific experience reward.
Complete on-site RSCRevived walkthrough
Pirate's Treasure Redbeard Frank in Port Sarim. Free Beginner

Start here

Redbeard Frank in Port Sarim.

Prepare

  • 60 coins
  • Karamjan rum
  • Bananas to hide the rum in a crate
  • Spade

Reward

2 Quest Points and coins.

Full walkthrough

  1. Talk to Redbeard Frank in Port Sarim and pay 60 coins for the treasure map.
  2. Sail to Karamja, buy Karamjan rum, and place it inside the banana crate with bananas so it can be shipped back to Port Sarim.
  3. Collect the rum from the crate at Port Sarim and give it to Redbeard Frank.
  4. Read the map clue, take a spade to the indicated spot north of Falador, and dig for the chest.
  5. Open the chest to finish the quest.
Complete on-site RSCRevived walkthrough
Plague City Edmond outside his house in East Ardougne. Members Intermediate

Start here

Edmond outside his house in East Ardougne.

Prepare

  • Bucket of water
  • 4 buckets of mud
  • Rope
  • Spade
  • Gas mask or a way to make one

Reward

1 Quest Point and access to West Ardougne.

Full walkthrough

  1. Talk to Edmond outside his East Ardougne house and agree to find Elena in West Ardougne.
  2. Use buckets of water and mud to repair the damaged tunnel entrance in Edmond's garden, then use the rope to descend.
  3. Bring or make a gas mask before entering the plague city.
  4. Find Elena, get the key evidence that she is alive, and use the tunnel to leave safely.
  5. Return to Edmond and complete the report.
Complete on-site RSCRevived walkthrough
Prince Ali Rescue Hassan in Al Kharid Palace. Free Intermediate

Start here

Hassan in Al Kharid Palace.

Prepare

  • 3 beers
  • Rope
  • 3 balls of wool
  • Yellow dye
  • Bronze bar
  • Bucket of water, flour, ashes
  • Coins for supplies

Reward

3 Quest Points and free passage through the Al Kharid gate.

Full walkthrough

  1. Talk to Chancellor Hassan in Al Kharid, then Osman outside the palace and Leela near Draynor to learn the rescue plan.
  2. Make the disguise: use wool to make a wig, dye it yellow, mix flour, water, and ashes into skin paste, and bring the bronze bar.
  3. Bring three beers to Lady Keli's jail, use the rope and the key-distraction route to get the cell key.
  4. Free Prince Ali, apply the wig and skin paste, then escort him through the jail exit while the guards are distracted.
  5. Return to Hassan in Al Kharid after Ali is safe.
Complete on-site RSCRevived walkthrough
The Restless Ghost Father Aereck in Lumbridge Church. Free Beginner

Start here

Father Aereck in Lumbridge Church.

Prepare

  • A free inventory slot for the ghost's skull

Reward

1 Quest Point and Prayer experience.

Full walkthrough

  1. Talk to Father Aereck in Lumbridge Church and ask why the ghost is restless.
  2. Visit Father Urhney in Lumbridge Swamp and receive the ghostspeak amulet.
  3. Wear the amulet, talk to the ghost in the Lumbridge graveyard, and learn that his skull is missing.
  4. Search the graveyard and the nearby mine route for the skull.
  5. Return the skull to the coffin and speak to the ghost to lay him to rest.
Complete on-site RSCRevived walkthrough
Romeo & Juliet Romeo in Varrock Square. Free Beginner

Start here

Romeo in Varrock Square.

Prepare

  • Cadava berries
  • Coins for the Apothecary

Reward

5 Quest Points.

Full walkthrough

  1. Speak to Romeo in Varrock Square, then visit Juliet in the western Varrock house.
  2. Talk to Father Lawrence and the Apothecary to learn the potion requirements.
  3. Collect Cadava berries from the bush south-east of Varrock and bring them to the Apothecary.
  4. Take the potion to Juliet and follow the dialogue until the couple's plan is complete.
  5. Return to Romeo if the final conversation directs you there.
Complete on-site RSCRevived walkthrough
Rune Mysteries The Duke of Lumbridge, in Lumbridge Castle. Custom members Beginner

Start here

The Duke of Lumbridge, in Lumbridge Castle.

Prepare

  • At least one free inventory slot
  • Members access

Reward

Quest Point reward, Air talisman, Rune Essence mine access, and the Runecraft skill.

Full walkthrough

  1. Talk to the Duke of Lumbridge and accept the air talisman. Keep a free inventory slot so he can hand it to you.
  2. Take the air talisman to Sedridor, the head wizard in the basement of the Wizards' Tower, and let him inspect it.
  3. Accept Sedridor's research package and deliver it to Aubury in the rune shop in south-east Varrock.
  4. Take Aubury's research notes back to Sedridor. If Aubury offers the return teleport, it places you near the Wizards' Tower.
  5. Give Sedridor the notes to receive back the air talisman and unlock Runecraft plus Rune Essence mine teleports from Sedridor or Aubury.
Complete on-site RSCRevived walkthrough
Scorpion Catcher Thormac in the Sorcerer's Tower south-west of Camelot. Members Intermediate

Start here

Thormac in the Sorcerer's Tower south-west of Camelot.

Prepare

  • A scorpion cage
  • Food for travel and the Taverley Dungeon
  • Teleport runes or route supplies

Reward

1 Quest Point and ability to improve battlestaves.

Full walkthrough

  1. Talk to Thormac in the Sorcerer's Tower south-west of Camelot and ask about the missing king scorpions.
  2. Take a scorpion cage and follow Thormac's hints to the three separate scorpion locations.
  3. Use the cage on each required scorpion rather than killing it; keep the captured scorpion in your inventory.
  4. Return each captured scorpion to Thormac and ask what remains.
  5. Once all three are returned, claim the battlestaff-improvement reward.
Complete on-site RSCRevived walkthrough
Sea Slug Jeb Wormwood on the Fishing Platform east of Witchaven. Members Intermediate

Start here

Jeb Wormwood on the Fishing Platform east of Witchaven.

Prepare

  • Food for the platform and cave
  • A combat setup
  • Space for quest evidence

Reward

1 Quest Point and Fishing experience.

Full walkthrough

  1. Talk to Jeb Wormwood on the Fishing Platform east of Witchaven and agree to search for Kennith.
  2. Question the platform workers and search their rooms for notes, odd food, and clues about the sea slugs.
  3. Follow the trail beneath Witchaven and through the shrine route; bring food because the cave path can be dangerous.
  4. Break the sea-slug influence, find Kennith, and make sure he can return to the platform.
  5. Report back to Jeb after the family is reunited.
Complete on-site RSCRevived walkthrough
Sheep Herder Farmer Brumty outside East Ardougne. Members Intermediate

Start here

Farmer Brumty outside East Ardougne.

Prepare

  • Free inventory space
  • Patience for herding and a clear route to the pen

Reward

4 Quest Points and coins.

Full walkthrough

  1. Talk to Farmer Brumty outside East Ardougne and take the sheep prod.
  2. Find the four plague sheep marked by their different colours and drive one at a time toward the enclosure.
  3. Stand behind a sheep before using the prod so it moves in the intended direction; never let it wander back through a gate.
  4. Use the streets and open spaces to turn each sheep safely into the pen.
  5. Return to Farmer Brumty after all four sheep are contained.
Complete on-site RSCRevived walkthrough
Sheep Shearer Farmer Fred north-west of Lumbridge. Free Beginner

Start here

Farmer Fred north-west of Lumbridge.

Prepare

  • Shears
  • 20 balls of wool

Reward

1 Quest Point and coins.

Full walkthrough

  1. Talk to Farmer Fred north-west of Lumbridge and offer to help with his wool order.
  2. Buy or bring shears, then use them on sheep to collect wool.
  3. Use a spinning wheel to turn the wool into balls of wool.
  4. Repeat until you have 20 balls of wool; buying the wool also works if you prefer.
  5. Give all 20 balls to Farmer Fred.
Complete on-site RSCRevived walkthrough
Shield of Arrav Reldo in Varrock Palace library. Free Intermediate

Start here

Reldo in Varrock Palace library.

Prepare

  • A second player in the opposite gang
  • Free inventory space for shield halves

Reward

1 Quest Point and coins.

Full walkthrough

  1. Talk to Reldo in the Varrock Palace library and read the Shield of Arrav book to start the investigation.
  2. Choose either the Phoenix Gang or Black Arm Gang. You need a partner who chooses the other gang.
  3. Complete your gang's initiation and obtain its shield half; fight Jonny the Beard for Phoenix or the Weaponmaster for Black Arm if required.
  4. Trade shield halves with your partner so each player can show both halves to Curator Haig Halen.
  5. Return the halves to Haig Halen in Varrock Museum for completion.
Complete on-site RSCRevived walkthrough
Shilo Village Mosol Rei outside Shilo Village on Karamja. Members Advanced

Start here

Mosol Rei outside Shilo Village on Karamja.

Prepare

  • Jungle Potion completed
  • Rope, chisel, and a spade
  • Strong food, anti-poison, and combat gear

Reward

2 Quest Points, Crafting experience, and Shilo Village access.

Full walkthrough

  1. Talk to Mosol Rei outside Shilo Village, ask about Rashiliya, then speak to Trufitus in Tai Bwo Wannai as directed.
  2. Follow Trufitus' item and tomb clues, carrying rope, chisel, a spade, food, and anti-poison for the Karamja route.
  3. Open the tomb, gather the ritual items, and work through the underground sections without dropping the quest objects.
  4. Defeat Nazastarool's forms and complete the final burial/ritual sequence.
  5. Return to Mosol Rei to lift the curse and unlock Shilo Village.
Complete on-site RSCRevived walkthrough
Temple of Ikov Lucien in the Flying Horse Inn, East Ardougne. Members Advanced

Start here

Lucien in the Flying Horse Inn, East Ardougne.

Prepare

  • 42 Thieving
  • 40 Ranged
  • Yew bow and arrows
  • Pickaxe
  • Food and light source

Reward

1 Quest Point and route-dependent rewards.

Full walkthrough

  1. Speak to Lucien in the Flying Horse Inn in East Ardougne and accept the search for the Staff of Armadyl.
  2. Bring the required yew bow and arrows, pickaxe, and food, then locate the hidden Temple of Ikov entrance.
  3. Use your Ranged level on the Guardian of Armadyl and your Thieving level on the temple traps; do not enter without meeting the requirements.
  4. Work through the ice, lever, and gate sections to reach the Staff of Armadyl.
  5. Choose how to resolve the staff with Lucien and claim the route-specific reward.
Complete on-site RSCRevived walkthrough
Tourist Trap Irena at the Shantay Pass. Members Advanced

Start here

Irena at the Shantay Pass.

Prepare

  • Desert clothes and waterskins
  • Food, combat gear, and a way to escape the desert jail
  • Ability to manage desert heat

Reward

2 Quest Points and a selectable skill experience reward.

Full walkthrough

  1. Speak to Irena at the Shantay Pass and agree to find her daughter Ana.
  2. Buy desert protection and waterskins, then travel through the desert to the slave camp without letting dehydration catch you.
  3. Use the camp contacts and jail route to find Ana, then complete the mine escape plan.
  4. Return Ana to Irena at the Shantay Pass and choose the skill experience reward you want.
  5. Keep waterskins for the return journey; the quest finish does not protect you from desert heat.
Complete on-site RSCRevived walkthrough
Tree Gnome Village King Bolren in Tree Gnome Village. Members Intermediate

Start here

King Bolren in Tree Gnome Village.

Prepare

  • 6 normal logs
  • Strong food and a combat setup
  • A way through the Khazard battlefield

Reward

2 Quest Points, Attack experience, and spirit-tree access.

Full walkthrough

  1. Talk to King Bolren in Tree Gnome Village and agree to recover the orbs of protection.
  2. Bring six normal logs and travel through the Khazard battlefield carefully; do not approach hostile troops without food.
  3. Collect the ballista materials and repair the gnome defences as the king directs.
  4. Use the ballista to open the way, defeat the Khazard warlord, and retrieve the orbs.
  5. Return the orbs to King Bolren to restore the village and unlock spirit-tree travel.
Complete on-site RSCRevived walkthrough
Tribal Totem Kangai Mau in Brimhaven. Members Intermediate

Start here

Kangai Mau in Brimhaven.

Prepare

  • 21 Thieving
  • A little food for Brimhaven Dungeon
  • A safe route to Ardougne

Reward

1 Quest Point and Thieving experience.

Full walkthrough

  1. Talk to Kangai Mau in Brimhaven and agree to recover the stolen totem.
  2. Follow the theft clues through Brimhaven and East Ardougne; bring your Thieving level and food for the dungeon route.
  3. Locate the key or access method for the target house and use the upper-floor/balcony path rather than the locked front route.
  4. Search the room containing the totem and take it back to Karamja.
  5. Give the totem to Kangai Mau to complete the quest.
Complete on-site RSCRevived walkthrough
Underground Pass King Lathas in East Ardougne Castle. Members Advanced

Start here

King Lathas in East Ardougne Castle.

Prepare

  • 25 Ranged
  • Rope, a bow and arrows
  • Many food items, anti-poison, and spare supplies for repeated obstacle attempts

Reward

5 Quest Points, access to Iban Blast, and Underground Pass progression.

Full walkthrough

  1. Speak to King Lathas in East Ardougne after completing Biohazard, then travel through West Ardougne to Koftik at the cave entrance.
  2. Bring a bow, arrows, rope, food, anti-poison, and spare supplies; the pass is long and obstacle failures can cost Hits.
  3. Follow the first level past the swamp, rocks, ledges, furnace, and well. Use Koftik's damp cloth to make and light the required fire arrow.
  4. Continue through the lower maps, completing the dolls, orb, paladin, and unicorn routes while keeping the quest items required for Iban's temple.
  5. Reach Iban's temple, finish the final confrontation, and return with King Lathas' evidence. Completion also unlocks Iban Blast with the Staff of Iban.
Complete on-site RSCRevived walkthrough
Vampire Slayer Morgan in Draynor Village. Free Intermediate

Start here

Morgan in Draynor Village.

Prepare

  • Garlic
  • Hammer
  • Stake
  • Combat gear and food

Reward

3 Quest Points and Attack experience.

Full walkthrough

  1. Talk to Morgan in Draynor Village and ask how Count Draynor can be defeated.
  2. Bring garlic, a hammer, and a stake. Keep the garlic with you when you enter Draynor Manor.
  3. Search the manor and speak to the locals for the Count's location, then prepare at full health before entering his room.
  4. Fight Count Draynor with food ready; when he is defeated, use the stake and hammer to finish him.
  5. Return to Morgan for the reward.
Complete on-site RSCRevived walkthrough
Watchtower The Watchtower Wizard in Yanille. Members Advanced

Start here

The Watchtower Wizard in Yanille.

Prepare

  • 14 Magic and 25 Thieving
  • Food, combat gear, and protection for the ogre route
  • Space for four coloured crystals

Reward

4 Quest Points, Magic experience, and Watchtower teleport.

Full walkthrough

  1. Speak to the Watchtower Wizard in Yanille and offer to restore the tower's magic.
  2. Travel to the ogre area and collect the four coloured crystals, using your Thieving and Magic requirements where the route demands them.
  3. Bring food and combat gear for the ogre guards, caves, and shaman route.
  4. Place the crystals in the Watchtower mechanism in the order the quest presents, then complete the spell restoration.
  5. Speak to the Wizard to receive the Magic experience and Watchtower teleport.
Complete on-site RSCRevived walkthrough
Waterfall Quest Almera near Baxtorian Falls. Members Intermediate

Start here

Almera near Baxtorian Falls.

Prepare

  • Rope
  • Glarial's pebble and amulet acquired during the quest
  • Food for the dungeon route

Reward

1 Quest Point and large Attack/Strength experience rewards.

Full walkthrough

  1. Talk to Almera at Baxtorian Falls and agree to search for her son.
  2. Follow the river clues to get Glarial's pebble and amulet, then use them to enter Glarial's tomb and collect the key items.
  3. Bring a rope to descend safely beside the waterfall and use the correct statue/door route into the dungeon.
  4. Take the book and urn to the final chamber, place the correct items on the statues, then use the chalice.
  5. Leave the dungeon and report back to Almera to receive the large combat experience reward.
Complete on-site RSCRevived walkthrough
Witch's House The boy outside the Witch's House in Taverley. Members Intermediate

Start here

The boy outside the Witch's House in Taverley.

Prepare

  • Food and a combat setup
  • A plan for four sequential fights

Reward

4 Quest Points and Hitpoints experience.

Full walkthrough

  1. Talk to the boy outside the Witch's House in Taverley and agree to retrieve his ball.
  2. Enter the garden and house with full food and a combat setup; the quest becomes a sequence of four fights.
  3. Work through the rooms, opening the route to the Witch rather than trying to leave with the ball early.
  4. Defeat the Witch's four forms in order, healing between forms whenever necessary.
  5. Take the ball and return it to the boy.
Complete on-site RSCRevived walkthrough
Witch's Potion Hetty in Rimmington. Free Beginner

Start here

Hetty in Rimmington.

Prepare

  • Burnt meat
  • Rat's tail
  • Onion
  • Eye of newt

Reward

1 Quest Point and Magic experience.

Full walkthrough

  1. Talk to Hetty in Rimmington and ask her to teach you potion-making.
  2. Collect burnt meat, a rat's tail, an onion, and an eye of newt.
  3. Give the ingredients to Hetty and follow her cauldron instructions in the order presented.
  4. Drink the finished potion when she tells you to do so.
  5. Speak to Hetty once more to complete the lesson and receive Magic experience.
Complete on-site RSCRevived walkthrough
Research sources

Classic references, adapted for RSCRevived

Every quest walkthrough is supplied above on RSCRevived; the archives below were used only to cross-check classic-era details. Server-only Runecraft and Mage Arena behaviour was checked against the RSCRevived implementation.