| Attack | 35% chance to reroll a missed melee accuracy roll. | Can turn an otherwise missed melee attack into a hit. |
| Defense | 35% chance to halve successful incoming damage. | Applies to the classic combat formula. |
| Strength | 35% chance to trigger its hit bonus. | On hits at least half of max damage, the bonus adds 20% of max damage. |
| Hits | Food can restore 0, 2, 4, or 6 extra hitpoints. | The bonus is capped at your maximum hitpoints. |
| Ranged | 10% chance for a double-shot effect. | Supported ranged attacks use the cape's extra-shot damage behavior. |
| Prayer | Bone burying restores extra prayer points. | Normal/bat bones +1, big bones +2, dragon bones +4, capped at maximum prayer. |
| Magic | 10% chance to cast without consuming runes. | Only the matching equipped Magic cape activates it. |
| Cooking | Cooking action timer is about 30% faster. | It does not reduce the burn chance. |
| Woodcutting | 35% chance the tree does not fall or deplete. | Lets the current tree stay available on a successful cape roll. |
| Fletching | 20% chance to double supported output. | Applies to supported arrowhead and pearl-bolt recipes, with matching extra XP. |
| Fishing | Fishing Trawler catch amount is multiplied by 1.5. | Operate the cape for a Fishing Guild-area teleport; it starts with 10 shark charges and can be recharged with raw sharks. |
| Firemaking | Fires last longer. | Normal fires last twice as long; the custom path can use the right-click Combust option to light a temporary fire without logs where placement and sunlight allow. |
| Crafting | Right-click Teleport to the Crafting Guild. | It can replace the brown apron for guild entry, but the level 40 Crafting requirement still applies. |
| Smithing | 25% chance to use half the usual coal. | Applies to coal-requiring smelts. |
| Mining | 8% chance to receive a second ore or resource. | The successful extra-resource roll also applies the matching Mining XP bonus. |
| Herblaw | 10% chance to save an ingredient. | Supported mixes can save the herb or secondary ingredient. |
| Agility | Supported shortcuts are guaranteed to succeed. | The cape's right-click teleport goes to the Yanille agility dungeon, but the teleport can still randomly trip for 1 damage. |
| Thieving | 15% chance to turn a failed pickpocket into a success. | Only failed pickpocket attempts are rerolled. |
| Runecraft | Recall: choose one of up to three recently saved safe altar interiors. Examine: view lifetime runes crafted and saved altars. | Recall has a 10-minute cooldown and is blocked in combat, the Wilderness, and private Wilderness sanctuaries; Chaos, Death, and Blood altars are excluded. The worn cape also gives +6 Armour. |